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Fabio Baumgartner

Game and Audio Design

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bROKEN sANITY - 2014

In Broken Sanity the player is stuck in a surreal world and tries to escape his constraints. The levels stand for different aspects of delusion, hindering a return to reality. Not only is the game broaching mental illness as a subject, Broken Sanity also explores common boundaries in games and forces the player to think outside the box. Goal of the project was to create a point & click adventure within roughly 30 Days as a group of sixteen first term students in 2014 at the University of the Arts Zurich.

Info

  • Point and Click Adventure
  • Windows, Mac OS
  • Unity
  • ZHdK

Primary Roles

  • Team Lead
  • Art Director
  • Game Design

Team

  • Benjamin Andermatt
  • Dennis Bodenmann
  • Julia Bohren
  • Andres Bucher
  • David Hohl
  • Yannic Hungerbühler
  • Silja Läng
  • Jeremy Petrus
  • Annika Rüegsegger
  • Eric Schärrer
  • Manuel Schneuwly
  • Max Striebel
  • Joëlle Tobler
  • Anika Weber
  • Marc Wegmann