Greek for Speed - 2016

Greek for Speed is a local multiplayer game developed for Airconsole.  It applies common patterns of endless runner games within a fun multyplayer game. Up to four players cooperate to control a greek torch runner. Each player being responsible for a specific abilty. The game is shown on one screen and the playersuse their smartphones as controllers. I was responsible for the procedural level generation as well as the parallax effect used for the background. We started the game at the Global Game Jam 2016 and finished it in the weeks following. Head over to and give it a try!


  • Endless Runner
  • Local Multyplayer
  • WebGL
  • Unity
  • ZHdK

Primary Roles

  • Game Design
  • Programming